Cross-Discipline Leadership
Communicating design vision across art, engineering and production, including coordination of local and international outsourcing teams.
Career
Four years of professional game dev experience and one year of serious hobby-ing.
Top Skills
Communicating design vision across art, engineering and production, including coordination of local and international outsourcing teams.
Prototyping through to feature ownership across the full design-to-release pipeline — including DLC, maps, balancing passes, and live service content.
Coordinating playtesting and community feedback loops, and feeding the results back into data-informed iteration.
Blueprint visual scripting, the Gameplay Ability System, custom tooling and profiling across full production cycles.
Jan 2025 — Present
World Makers, Cambridge
Oct 2022 — Jan 2025
World Makers, Cambridge
Jun 2019 — Oct 2020
Astral Dawn Studios, Windsor